Amazon android store

I uploaded the game to the Amazon Android store.

I uploaded it in the afternoon and by the time I woke up it had already been “reviewed” and went live. From what I can tell it gets virtually tested on a number of different devices and all the Amazon devices.

A few fire tv devices got excluded, I think that’s because they don’t have motion sensors. Which is good because I don’t want to get reviews saying the game doesn’t work.

I’m still improving the game and trying to get more people to play. I’ve learned a lot already though for my next game.

Minigames Universe 1.0.1 Update

9/12/2016

Made a lot of changes based on user feedback

-Shortened abount of time snowmobile takes
-Removed time clock on polar bear fight
-Sea shell level only takes one “listen” instead of 5
-Made the save the tree level shorter and a bit more difficult
-Increased lawn mower speed and decreased amount to grass required
-Can wood chop at any time now
-upgraded Balloon appearance.

 

Day 3

Third day out, no changes to report.

I got a friend to play the game while I had a pad and pencil and had a lot of notes to take down. He gave me actual suggestions instead of the usual ” THIS GAME IS REALLY FUN!!11″ It’s a good thing people aren’t playing it yet because I have a lot of changes to make. If i can get more people to play and give notes the game should be a lot tighter.

I’ve made 6 bucks so far, which isn’t good but it’s still kind of exciting. Also, this site is the first thing that pops up when you google gameborgs, another small victory.

Day 2

So I’m one day out from the accidental release. The problem I’m having is visibility. The only way to get the page seen seems to  be by linking the game directly to people or typing the exact name in. I think if I would have done more advertising and I was established this wouldn’t be as much of a problem. As it stands the game doesn’t show up at all in the play store search. No one can play it if they don’t know about it. My ultimate goal is to have it be the top result when searched. Being on the front page would be huge. I’m learning SEO and marketing on the fly and I’m throwing out tags left and right.

I’m trying to get people playing it to get reviews in. Even bad reviews would be nice so I could get feedback. I got one of my friends to play it so I’m going to go over with pen and paper to take notes.

The screen recording app I used left stuttering in the video which looks terrible in the trailer. It makes it look like the game isn’t optimized well. My phone is “old” so maybe if i record in 720p it will perform better.

Play here now

Minigames Universe released!

So I released my first game today(on accident). I’m both excited and nervous. After 8 months It’s finally out to for the world to see. I’m hopeful but I don’t expect too much because everyone always says that the your first game is never successful.

It took about 8 months to start and release but a couple months of that I was just sitting on it and making tiny changes and working on the company itself. I had a game before this one that took about a year to make and I didn’t even finish. It’s just collecting dust. I’m thinking I can drastically reduce the time it takes to pump out games, maybe bring it down to a month or 2.

I didn’t even plan on releasing Minigames Universe now but I accidentally took it out of beta and put it into production.(whoops)

Some things I’ve learned are:

1.Start the game with barebones features and add them in later. If you get bored down the line and don’t want to work on it anymore it’s easier to release it with a couple features than it is to try and mush together a bunch of unfinished features.

2.Start advertising right away.  Tweet everything, make gameplay videos. Do anything to get your game/brand out. My mistake was waiting until the very last minute.

3. Backup EVERYTHING. I had everything backed up and I reinstalled my OS. Lo and behold I missed one thing.. the keystore file. Without the keystore It’s impossible to update the app on the playstore so I had to create a new playstore listing and delete the old one. Luckily It was only in beta so I didn’t lose too much.

4. If you have a good idea, prototype it first. It’s much easier spend a little time protyping  to see if an idea sucks than it is to spend months working on it just to find out you wasted all those manhours

5.Pre-plan ad placement. Instead of making the game first then putting ads in at the end, plan to make ads part of the game so their not thrown in to make them feel more natural and organic

 

Get it here!